![]() ![]() However, charges and Incarnon Form are removed upon death. Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed.Incarnon Form is not affected by Ammo Efficiency (such as the Ruptured Plenitude or Agile Executor perks or Energized Munitions).Incarnon Form's magazine is not affected by mods.Once all ammunition is expended, the Felarx reverts to its normal form. Instead of drawing ammunition from its reserves, the Felarx's Incarnon Form uses a separate "magazine" with each charge producing 2 rounds to a maximum of 60.Individual Multishot bullets can build charges.Headshots on corpses do not build charges.Similarly, shooting weakspots generated by either Sonar or Detect Vulnerability in places other than heads will have no effect either. Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants.A full gauge is not required to activate Incarnon Form. 30 headshots will completely fill the gauge. Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button.Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.Despite the explosive visual effect, there is no radial damage.However, its shots inflict Radiation and Impact damage instead of Puncture and Slash, it loses shotgun multishot mechanics and has a base multishot of 1, and its fire rate and total damage are reduced. Incarnon Form changes the weapon from automatic to semi-automatic with higher accuracy and critical multiplier, 0.5 meter punch through, and its status chance per projectile is increased to 20%.Switching back will expend any remaining charge. Headshots charge Incarnon Transmutation Alt Fire transmutes.Unlock Challenge: Kill 100 enemies with the Felarx.Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below ![]() When newly acquired from the Foundry, players must acquire 100 kills with the Felarx in order to gain access to its Incarnon transformation. ![]() Players can only select one perk per Evolution tier, which can be changed at no cost.
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